First you need to instantiate a job.
首先,您需要化一个作业。
But essentially, this is how you instantiate entities using this conversion workflow.
质上,这就是您使用此转换工作流程化体的方式。
Just like we can instantiate GameObject Prefabs, we can instantiate Entity Prefabs.
就像我们可化 GameObject Prefabs 一样,我们可化 Entity Prefabs。
When we instantiate an Entity Prefab, we'll need to give it a position.
当我们化体预制件时,我们需要给它一个位置。
Scroll back to the start method, and let's instantiate our Prefab at, say, 4, 0, 4.
滚动回 start 方法,让我们在 4,0,4 处化我们的预制件。
Assuming our GameObject Prefab converted correctly, then this should instantiate an Entity.
假设我们的 GameObject Prefab 已正确转换,那么这应该化一个体。
So first we'll need to instantiate the another job.
因此,首先我们需要化另一个作业。
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