Anthropomorphism has potentially dangerous implications for the future if we wrongfully attach emotions and genuine connections to unfeeling robots or other products that have human-like qualities.
As designers, the key here is to really take the time to understand when anthropomorphism is appropriate, and how much of it you should use in your design work.
We can use anthropomorphism to clarify the structure of inanimate objects, as in " head of a ship, " " foot of the bed" or " shoulder of the road." Metonymy is the usage of a thing to refer to an associated concept.